They act as an excellent introduction to the game and are designed to guide you smoothly from zone to zone. This is quite handy in those contested zones, and in areas where you'll be competing for mobs and key quest requirements.Īnd it's the quests that weave the experience together, from the moment you first step into the world. Some of these quests are "instanced," meaning your group gets loaded into an "instance" of the zone that won't contain any other players. At around level 30, halfway to the current cap, you'll start entering zones where each faction has quests.
Both continents are broken into many zones of increasing difficulty as you go farther and farther from your faction's seat of power.
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You can also fly in between cities, and there's a free and very quick underground train between Stormwind, the human capital, and Ironforge, the dwarf capital. The bus will come along every few minutes, and it only takes a few minutes to get across. Travel in between the continents is done by Zeppelin for the Horde, and by boat for the Alliance. The Night Elves, members of the Alliance, are stuck over there, just as the Undead, member of the Horde, are stuck in Azeroth with the goody-goody humans, dwarves and gnomes. The world of Azeroth is split into two continents: the actual continent of Azeroth (confusing, I know) and Kalimdor, where the Orcs, Trolls and Tauren live. Let's talk about the geography for a moment. Blizzard's passion for gaming joy is infectious, and its sense of humor disarming. Everything from the colorful art style to the endearing player animations, to the countless quirks of personality makes WoW an inviting experience. WoW has been described widely as a "newbie-friendly" game, but after playing since the closed beta phase that started back in Spring of this year, I can honestly say that WoW is friendly to everybody. You can also have a player resurrect you in a matter of moments, even after you have entered ghost form. When you die, you resurrect as a ghost who moves quickly, runs on water, and cannot be harmed on its way back to its body. Your character's death doesn't result in the loss of many hours of experience points, or one of your items, or any money (although there is item decay, so whatever you have equipped currently takes a 10% durability hit). A game where the grind is virtually eliminated-a game where downtime is relatively nonexistent, where enemies respawn rapidly and dynamically according to how many players are in the local area where you can use a healing spell, or bandage yourself, or eat some food, or all three, before diving right back in again. Now, imagine an MMO where your experience is a string of quests where you're rewarded with a cool item, recipe, or a decent amount of pocket money. Then you'd have to wait awhile for the next batch of monsters to spawn again, and you'd typically be competing against other players and "camping" this same spot all day long. Then I would sit down and wait while my energy bars slowly refilled. When I played DAOC, it typically took every ounce of my resources to defeat an enemy that would give me respectable experience. The second part of the grind is "downtime," the amount of time it takes to recover from each monster (or "mob") encounter. Yet you feel compelled to continue because at Level X you get a really cool spell or other ability that's supposed to make the game more "fun." It takes longer and longer to get to the next level, because you need more and more experience points each time, yet the experience returned from monsters and deliveries does not scale accordingly. As your character advances, his or her progress begins to slow. In a traditional persistent online RPG, you advance your character by killing an endless string of monsters, and by doing "FedEx" quests where you get some money and/or experience points by delivering an arbitrary item from Point A to Point B. To discuss the differences in favor of WoW would be an article in itself, but I'll try to keep to the main points.įirst, let's talk about The Grind. The first sentence is provided in a form of leet speak below.I played a ton of Dark Age of Camelot shortly after it launched, and I find myself reminded of it negatively every day that I play World of Warcraft.
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Only the Elite members would know how to read it. Ammend the 733t speak with the following:Įarliest signs of LEET speak came from BBS systems and MUDs to encrypt text from the average user while leaving it in plain sight.